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Humans are one of 7 playable Races in Deadlock: Planetary Conquest and Deadlock II: Shrine Wars.

Advantages[]

Disadvantages[]

  • Military has higher Maintenance fees.
  • Higher scandal risk with Skirineen Deals.

Description[]

From "DEADLOCK: PLANETARY CONQUEST PART II: COLONY LEADER’S GUIDEBOOK" - p. 12-13

No culture has achieved the economic and social prosperity of the Humans. Nearly their entire civilization hinges on maintaining an excellent economy. Many Humans brilliantly arrange sales between other Humans, greatly increasing their income. Thus this race gets tremendous amounts of money through trade.

This emphasis on trade has a large impact on this race's government affairs. In order to stimulate trade income, generous subsidies are given to transportation workers. These subsidies offset the cost of transporting resources so the Humans have reduced shipping costs. They save one credit on each trip. This subsidy increases the income of most businesses, which of course increases the amount of taxes the government gets back in return.

Occasionally a recession will hit which causes much hardship in Human society. Several economic safeguards exist that try to keep businesses above bankruptcy, but unfortunately these safeguards demand much from the Human treasury. Accustomed to maintaining their economic stability, Humans generally pay more in taxes than other races. Lately even these safeguards have failed. The Human economy needs a boost or their civilization will be hit by the worst galactic depression since the mid twentieth century. Gallius IV would be just the boost they need.

The Humans have successfully faced many terrible hardships before. During the Skirineen Conquest their homeworld's only moon was devastated by several Supernova Warheads. A quarter of this moon was blown apart and now a white ring permanently encircles Earth. Obviously hatred for the Skirineen is very strong. Any connection with a Skirineen, no matter how innocent, can cause a severe scandal. Human colony leaders must be wary of having any sort of publicly perceived relationship with the Skirineen.

The many trials this race faced during the Quadra Wars and the Skirineen Conquest have given the Humans a strong sense of self-sacrifice. The Humans would rather give up their lives than fall under the tyranny of an invading army. Every soldier is issued a special adrenaline vial. When ordered to do so by their Commander, a Human soldier will inject themselves with this vial. The unit's attack and defensive strength doubles, making them extremely deadly fighters. Many close battles have been won because the soldiers fought with this berserk intensity. Unfortunately the Human body cannot withstand the infusion of adrenaline. Human muscles eventually retract, causing the soldier to suffer severe weakness; some even die and most can never fight again. This personal sacrifice shocks many other cultures. However the Humans strongly believe that this is for the preservation of both their society and the Human individual.

History[]

From "DEADLOCK: PLANETARY CONQUEST PART II: COLONY LEADER’S GUIDEBOOK" - p. 13

The Humans developed on a mild planet in the Sol system. Their ancient civilization began in several areas of the planet, suggesting that their prehistoric ancestors were nomadic. Since their civilization evolved in different regions, many Human groups developed independently from one another. This accounts for the rich diversity of culture; there are more subdivisions of Humans than any other race. Unfortunately this diversity also caused much strife on their planet.

Early Humans had a strong sense of patriotism. Most of their cultural history recounts war after war. As Human technology developed and their civilizations matured, these conflicts grew in size and intensity. Towards the middle of the twentieth century great wars were fought which engaged many countries of Earth, their homeworld. These wars, the World Wars, caused much carnage and damage to Human society. The Humans rebounded from all this carnage, however, showing the vitality of this species.

While the power of Human weaponry grew so did the need for a stable economy. Gradually their bloodlust was channeled into economic battles. Trade wars between various groups grew more and more common. Often these trade wars caused much strife, particularly when relations broke down between countries and embargoes were put in place. However, economic hardships rarely became life threatening and most major wars ceased. The Humans became experts in dealing with these economic conflicts and battled against each other to solidify economic prosperity.

The Humans were anxious to get into space. Thanks to their nearby telepathic neighbors, the Re'Lu, they literally dreamed about space travel. Starting around 1914 (a Human year, not a galactic year), Re'Lu telepathy beams began connecting with Humans. Unfortunately very few Humans are telepathic. The messages they managed to receive often arrived damaged. The miscommunication was compounded because most Humans saw these messages during their special dream state. Several people imagined themselves being abducted into Re'Lu hovercraft, getting paralyzed with stun rays, watching cattle get dissected, and so on. The Re'Lu never really could tell what effect their messages had because they only received strangely violent and bizarre return images. When the Re'Lu and the Humans finally met two hundred years later on Inalga VI, they had a good laugh over these early "close encounters."

Despite this telepathically induced early contact, space travel had been the goal of many a Human scientist for centuries. Several writers (the Humans call them science fiction writers) during the twentieth century started a great interest in space travel. Also a primitive Earth entertainment called moving pictographics showed Humans exploring their dead moon and beyond. Many of these entertainments depicted great battles between the Humans and other unknown aliens. Sadly, many of these predictions came true.

Gallery[]

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