Description[]
City Center is a key building in Deadlock. They generate trade and culture. Most importantly, it is the only building capable of producing Special Units. A City Center is built on every colony landing by default, along with housing.
Production Rates[]
Maximum Production rates are measured for the worker assignment to the building. In this case, 8 workers.
These values do not include bonuses, fast production or racial modifiers.
Resource Production Rate[]
A City Center with 8 Colonists assigned to Trade produces 50 Credits/Turn.
A City Center with 8 Colonists assigned to Culture produces 15 Morale/Turn.
Unit Production Rate[]
A City Center with 8 Colonists on the unit production line produces 25 Labor/Turn.
Produced Units[]
City center is capable of producing special units, namely:
- Colonizer;
- Scout;
- Command Corps;
- Medic (Deadlock II only).
Victory Condition[]
Building City Centers is the Victory Condition known as Manifest Destiny. Prior to planet colonization, interested parties agree on the number of city centers to be constructed.